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the true visual novel ethos is getting disturbed by the presence of decisions at all

this isn't really true of course, decision points are cool and make the medium work in great ways, it would actually be pretty drab if everything was linear. but this was inspired by a real thing of hitting too many nodes in succession, which is also a real thing
especially when they don't impact anything its kinda boring, but that remains to be seen here
one natural playthrough and only then do we look up a route walkthrough, you know the rules !